Infinite Lighting Setups with Ultimate Artistic Control ======================================================= Genesis is a Blender add-on that helps you make lights in your 3D scene. Genesis uses artistic color controls to help you make pleasing and unlimited combinations of lighting setups. 6 Color modes, 3 Layout modes, and 5 Light types combined with 8+ customizable settings give you complete control, or the power of stylized chaos with just a click of a button. Color Modes ----------- * Range - Hue value between Min Hue and Max Hue * Complementary - 2 Hues from opposite ends of the color wheel - 180 degrees apart * Triad - 3 Hues on opposite sides of color wheel - 120 degrees apart * Monochromatic - 1 Color, all the same hue * Split Complementary - 3 Colors on opposite sides of color wheel - secondary and tertiary colors are +/- 160 degrees apart from the primary color * Analogous - 5 Colors on same side of color wheel Layout Modes ------------ * Sphere (Creates lights equidistant from the selected object) * Top Sphere (Same as Sphere, but creates lights above horizon (+Z)) * Grid (Creates lights above the selected object in a grid spiraling outward) Light Types ----------- * Point - Emit light in every direction * Sun - Emit light from an infinite distance * Spot - Emit light in a cone shape * Area - Emit light from a plane * Plane - Emission shader from a mesh plane ### Changelog 1.0 - Initial Launch **Getting Started** =================== Watch on YouTube ([https://www.youtube.com/watch?v=7SzaU47qi1g](https://www.youtube.com/watch?v=7SzaU47qi1g)) 1. Make sure you have downloaded the .zip file onto your computer. 2. Install and enable the Genesis Add-on by launching Blender and going to **Edit** \> **Preferences** \> **Add-ons** > **Install…** \> Picking the .zip > **Install Add-on**. 3. With an object selected, Press **N** in the 3D view to show the tool panel if it's hidden, click **Tool**, and expand the **Genesis** panel if it's hidden. 4. In object mode, select the subject you’d like to add lights to, and click the **Generate Lights** button. That’s it! **Full Walkthrough** ==================== Watch on YouTube ([https://www.youtube.com/watch?v=GjRN1l3EVsQ](https://www.youtube.com/watch?v=GjRN1l3EVsQ)) Here's everything you need to know about Genesis. * Generates GENESIS collection, with child GENESISLights and GENESISUtilities collections * **Generate Lights** - Makes collection of lights around the selected object. This will delete any lights or other objects in the GENESISLights folder, so be careful. * Light Types: * **Point** \- Emit light in every direction * **Sun** \- Emit light from an infinite distance * **Spot** \- Emit light in a cone shape * **Area** \- Emit light from a plane * **Plane** \- Emission shader from a mesh plane * Color Modes: * **Range** \- Hue value between Min Hue and Max Hue * **Complementary** \- 2 Hues from opposite ends of the color wheel - 180 degrees apart * **Triad** \- 3 Hues on opposite sides of color wheel - 120 degrees apart * **Monochromatic** \- 1 Color, all the same hue * **Split Complementary** - 3 Colors on opposite sides of color wheel - secondary and tertiary colors are +/- 160 degrees apart from the primary color * **Analogous** \- 5 Colors on same side of color wheel * Layout Modes: * **Sphere** (Creates lights equidistant from the selected object) * **Top Sphere** (Same as Sphere, but creates lights above horizon (+Z)) * **Grid** (Creates lights above the selected object in a grid spiraling outward) * **Number** \- How many lights to create (Min 1, Max 200) * **Radius** \- How far away the lights are from the selected object in Sphere and Top Sphere Layout mode (Min 0.0001, Max 1000) * **Grid Spacing** - How far apart the lights are from each other in Grid Layout mode (Min 0.0001, Max 1000) * **Grid Height** - How far up (+Z) the lights are from the selected object in Grid Layout mode (Min 0.0001, Max 1000) * **Power Multiplier** - Overall light energy multiplier (Min 0.01, Max 1000) * **Min / Max Hue - In Color Range mode, determines what hue values the lights will pick randomly from. 0 and 1 are both red, 0.3 is green, 0.6 is blue. Orange is 0.04, Yellow is 0.17, Teal is 0.5, Purple is 0.7, and Pink is 0.83.** * **Base Color** - By clicking the color swatch, you will set the primary color for modes Complementary, Triad, Monochromatic, Split Complementary, and Analogous (not Range) * **Hue Spread** - How much randomness in hue to use in color modes Complementary, Triad, Monochromatic, Split Complementary, and Analogous (not Range) * **Min / Max Sat** - Multiplier for saturation to use for lights. 1 is full saturation (pure hue colors like red), 0 is no saturation (white). * **Min / Max Size** - Size or angle of lights. * **Min / Max Power** - Range of randomness for power / wattage / energy for lights. * **Lights with Keyframes** - Makes a set of lights per frame in the timeline. Set the range to a small range (1-30 frames) for testing, as it can be slow. It will keyframe the lights on for 1 frame. Useful for testing several lighting setups, or for artistic effects. * Note: GENESISEmpty can be moved around to point the lights to a specific spot, or can be deleted to make lights point straight down.