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Infinite Lighting Setups with Ultimate Artistic Control
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=======================================================
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Genesis is a Blender add-on that helps you make lights in your 3D scene.
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Genesis uses artistic color controls to help you make pleasing and unlimited combinations of lighting setups.
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6 Color modes, 3 Layout modes, and 5 Light types combined with 8+ customizable settings give you complete control, or the power of stylized chaos with just a click of a button.
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Color Modes
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*   Range - Hue value between Min Hue and Max Hue
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*   Complementary - 2 Hues from opposite ends of the color wheel - 180 degrees apart
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*   Triad - 3 Hues on opposite sides of color wheel - 120 degrees apart
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*   Monochromatic - 1 Color, all the same hue
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*   Split Complementary - 3 Colors on opposite sides of color wheel - secondary and tertiary colors are +/- 160 degrees apart from the primary color
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*   Analogous - 5 Colors on same side of color wheel
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Layout Modes
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------------
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*   Sphere (Creates lights equidistant from the selected object)
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*   Top Sphere (Same as Sphere, but creates lights above horizon (+Z))
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*   Grid (Creates lights above the selected object in a grid spiraling outward)
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Light Types
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*   Point - Emit light in every direction
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*   Sun - Emit light from an infinite distance
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*   Spot - Emit light in a cone shape
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*   Area - Emit light from a plane
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*   Plane - Emission shader from a mesh plane
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### Changelog
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1.0 - Initial Launch
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**Getting Started**
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===================
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Watch on YouTube ([https://www.youtube.com/watch?v=7SzaU47qi1g](https://www.youtube.com/watch?v=7SzaU47qi1g))
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1.  Make sure you have downloaded the .zip file onto your computer.
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2.  Install and enable the Genesis Add-on by launching Blender and going to **Edit** \> **Preferences** \> **Add-ons** > **Install…** \> Picking the .zip > **Install Add-on**.
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3.  With an object selected, Press **N** in the 3D view to show the tool panel if it's hidden, click **Tool**, and expand the **Genesis** panel if it's hidden.
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4.  In object mode, select the subject you’d like to add lights to, and click the **Generate Lights** button. That’s it!
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**Full Walkthrough**
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====================
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Watch on YouTube ([https://www.youtube.com/watch?v=GjRN1l3EVsQ](https://www.youtube.com/watch?v=GjRN1l3EVsQ))
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Here's everything you need to know about Genesis.
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*   Generates GENESIS collection, with child GENESISLights and GENESISUtilities collections
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*   **Generate Lights** - Makes collection of lights around the selected object. This will delete any lights or other objects in the GENESISLights folder, so be careful.
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*   Light Types:
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*   **Point** \- Emit light in every direction
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*   **Sun** \- Emit light from an infinite distance
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*   **Spot** \- Emit light in a cone shape
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*   **Area** \- Emit light from a plane
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*   **Plane** \- Emission shader from a mesh plane
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*   Color Modes:
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*   **Range** \- Hue value between Min Hue and Max Hue
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*   **Complementary** \- 2 Hues from opposite ends of the color wheel - 180 degrees apart
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*   **Triad** \- 3 Hues on opposite sides of color wheel - 120 degrees apart
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*   **Monochromatic** \- 1 Color, all the same hue
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*   **Split Complementary** - 3 Colors on opposite sides of color wheel - secondary and tertiary colors are +/- 160 degrees apart from the primary color
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*   **Analogous** \- 5 Colors on same side of color wheel
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*   Layout Modes:
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*   **Sphere** (Creates lights equidistant from the selected object)
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*   **Top Sphere** (Same as Sphere, but creates lights above horizon (+Z))
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*   **Grid** (Creates lights above the selected object in a grid spiraling outward)
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*   **Number** \- How many lights to create (Min 1, Max 200)
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*   **Radius** \- How far away the lights are from the selected object in Sphere and Top Sphere Layout mode (Min 0.0001, Max 1000)
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*   **Grid Spacing** - How far apart the lights are from each other in Grid Layout mode (Min 0.0001, Max 1000)
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*   **Grid Height** - How far up (+Z) the lights are from the selected object in Grid Layout mode (Min 0.0001, Max 1000)
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*   **Power Multiplier** - Overall light energy multiplier (Min 0.01, Max 1000)
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*   **Min / Max Hue - In Color Range mode, determines what hue values the lights will pick randomly from. 0 and 1 are both red, 0.3 is green, 0.6 is blue. Orange is 0.04, Yellow is 0.17, Teal is 0.5, Purple is 0.7, and Pink is 0.83.**
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*   **Base Color** - By clicking the color swatch, you will set the primary color for modes Complementary, Triad, Monochromatic, Split Complementary, and Analogous (not Range)
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*   **Hue Spread** - How much randomness in hue to use in color modes Complementary, Triad, Monochromatic, Split Complementary, and Analogous (not Range)
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*   **Min / Max Sat** - Multiplier for saturation to use for lights. 1 is full saturation (pure hue colors like red), 0 is no saturation (white).
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*   **Min / Max Size** - Size or angle of lights.
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*   **Min / Max Power** - Range of randomness for power / wattage / energy for lights.
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*   **Lights with Keyframes** - Makes a set of lights per frame in the timeline. Set the range to a small range (1-30 frames) for testing, as it can be slow. It will keyframe the lights on for 1 frame. Useful for testing several lighting setups, or for artistic effects.
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*   Note: GENESISEmpty can be moved around to point the lights to a specific spot, or can be deleted to make lights point straight down.
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